Shadow Play

Week Two:

In this collaborative project you will work in cross-discipline teams of four and be invited to explore the effect of light, shade and shadow on a three-dimensional form. Each member of a group will be tasked with making a distinct contribution to a ‘still life’. 

In this weeks workshop we were experimenting with shadow, line, and form using projectors and found objects. To start the main body of work in this workshop we fist arranged a mix of glass bottles, and solid forms like a plant pot and a ceramic form.20170220_114151-1

To start the drawing process we used a mix of charcoal, white chalk, and fine liner pens, this gave the image both tonal depth, and material mix. The arrangement of the items was the most important part as the was the base for the shadows and movement. I was also experimenting with light coming through glass bottles which created water like light and texture on the paper.

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The mix of medias has really brought out the element of shadow and playfulness, there is the harsh block colour coming from the chalk and charcoal, and the loose, expressive lines from the fine liner.

Developing into clay:

The 360° Panoramic Pinhole Challenge

Week One:

In this collaborative project where I am working with Fine Art and Ceramics, we have been challenged to make a pinhole camera, capable of taking a 360° image which will then be augmented with digital context. 

“A pinhole lensless camera is a light-tight box with a very fine round hole in one end and film or photographic paper in the other. Light passes through the hole; an image is formed in the camera.”

http://www.alternativephotography.com/pinhole-history/

 

To create the pinhole cameras my group and I decided to go for a pyramid as it would mean cutting the negative paper into a different shape to just square, this would give an interesting patchwork panoramic as there will be many different ways to arrange the images.

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On the first day the development time was between 1-1.30 minutes as it was dark and overcast when it came to taking the pinholes. The advantage of a long exposure time is that there is more detail picked up from the light coming through the hole, but the disadvantage is that there is a chance the images will become over exposed.

  • The development time went 2-3 minutes in the developer (or by eye),
  • Then transferring the image into fixer to stop the progress of the development, this was also for around 2 minutes,
  • Then there was putting the image into clearing agent just to make sure all chemicals were washed of,
  • The final part of the development was washing the images in cold, running waster for 5 minutes.

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On the second and third day of taking images it was far more sunny with direct sunlight over head, this lead the exposure time to range from 1 second, 5 seconds, 10 seconds, and at longest 15 seconds. The direct sunlight lead to over exposed images if I didn’t catch them fast enough in the developer. These images were more tonal than a straight picture image, which I like because there is more diversity when it comes to arranging my images.

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Some of my quick arrangements:

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To extend the digital part of my field lab I decided to work my images in Photoshop before locking down arrangements, I was working with colour and texture to build up ideas for final images.

To extend these images and this lab workshop I am going to be looking at adding acrylic paint and thread to build up a panoramic, interactive final image. I am also going to be creating a Fluxus style film to add with Aurasma.